Managing drivers |
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Drivers are your workforce. You absolutely need them to drive your cars. You should know two important things about your drivers: they get tired, and they get better at their job over time. |
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Driver energy |
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Your drivers get tired from driving. A driver’s energy skill determines how long he can drive before becoming tired and needing a rest. This starts off at 4 hours for freshly hired drivers. After driving for longer than his energy allows, a driver becomes tired and leaves the car. To give drivers rest, you need to give them leave (remove them from the car). Once out of the car, driver’s energy slowly replenishes at a rate of 20 minutes for each hour spent out of the car. For premium players this is increased to 42 minutes for each hour. To speed this up, you may put drivers into a rest stop. When in a rest stop, driver’s energy replenishes at a rate of one hour for every hour. For premium players this is increased to one and a half hours for every hour. Rest stops are facilities not provided by the game itself. Instead, you need to build some for yourself, or contract them from other players. Once you have access to at least one rest stop, a Put in a rest stop button will become available on the driver’s page. Please note that it takes some time for the driver to get to the rest stop. This depends on the distance from the driver’s current location to the rest stop’s location. |
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Driver skills |
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Each driver has a number of skills. Those are displayed on the driver page, under the, surprisingly, Skills heading:
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Training |
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You can train any of the skills mentioned above by using the driver’s training points. Drivers acquire training points simply by driving cars. The rate at which this happens depends on the sum of the driver’s skill points and any unspent training points they already have:
To speed up the rate at which training points are acquired, you can assign training packs to a driver. Each pack that a driver has (up to a maximum of 4) adds an extra 0.6 training points per hour. For example, a driver with a lot of skills will earn just 0.1 TP per hour. However, if given 3 training packs, this will go up to 1.3 TPs per hour. You can get training packs in 3 ways:
Training packs can be moved between drivers freely, or converted into Training Packs item from the driver's page. In addition, you can buy training points in the form of a 35 Training points item (marketplace, or 6 BureauPoints). Those can be applied to any driver by clicking the Use training packs item on a driver’s page. Once a driver has at least one training point, Train button will become available on their page. Clicking it will show you the training interface, where you can assign points to any skills. |
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Assigning drivers to cars |
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To assign a driver to a car, simply go to a page for an empty car, and click the Assign driver button. It will take some time for the driver to get to the car (this is more or less random, and around 30 minutes on average). Drivers assigned by premium users reach their cars instantly. |
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Limits on workforce size |
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Companies
are allowed a maximum of two drivers for each vehicle, plus one. A
company with
3 vehicles is allowed Limits are not applied to drivers purchased on the auction. |
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Getting rid of drivers |
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You can delete drivers by clicking the Retire button on the driver’s page. This completely removes the driver from the game. Alternatively, you can simply sell your driver on the marketplace. |
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Buying and selling drivers on the marketplace |
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Drivers can be traded on the Marketplace just as any other game resource. When sold through a marketplace, all driver's attributes (skills, training points, training packs, etc.) are also transferred. Well-trained drivers usually fetch quite a premium. Once a driver isn't in a car, she can be sold by clicking the Sell button on her page. Usual marketplace rules apply. |
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